Tuesday, April 29, 2008

Journal 1(part1) : IN3D & Animation (MGSP-Michelle)

Haha i agree with Wee You. "Don't underestimate 3D modelling".... Rather time -consuming for now! Haha and Yongsen the picture you made there, looks rather professional ...but let's see if the class finds it suitable... ;)

But wow I have been looking forward to this module! haha, animation rocks! Hopefully everything goes well and fun yea. Thanks all for helping!

Wow Kuan Wei gone far ahead of us already ahh..haha, being able to create a flour of sack...Mr Douglas once said we should be able to animate a flour sack(which is so cute and soft) , with an imaginary skeleton inside or something. Cool! ( And, who says a person over age of 20 cannot use the word 'Cool'? Mr Douglas.. you can.. )

Ok I feel weird blogging here. I hope this post is relevant..if not please feel free to delete it okay? :) Ok animation is so exciting and I enjoy watching Jimmy Neutron and also other cartoons and animation productions... as well as many other shows....Suppose and know that you all enjoy watching cartoons and 3D animation productions too...Wenyan..correct?? :P..

The way the many different amazing kinds of lovable characters there mimic real-life beings' mannerisms.... and how similar and close they are to us..., how they make us laugh etc.. They are even closer to us now that they are shows like CJ7 ( where the greenish creature mimics a dog) and Lao Fu Zi where real life people like Stephen Chow(my Idol) interact with a toy character.

So if we observe human's actions now, I suppose it will help us animate in the future.. i think! So start observing each other now! Cya

-Michelle

1 comment:

dougfinn said...

Michelle has hit the nail right on the head! Animation is more than just software. You can go crazy about how hard it is to learn a complex application like Maya, but after a while you can figure it all out. What's really difficult is understanding how to create good animation that reflects how things move in the real (or imaginary) world. Jimmy Neutron is a great show to watch - it isn't so high-end, like Pixar movies, that you just sit in astonishment at how they managed to do it, and it isn't so crudely done that you wonder why they couldn't have gone a bit further to make it better. It strikes a good balance that fits the needs of the show, and also that allows animators to see what's happening at a technical and artistic level. Watch the characters' hands. See how they are used to reflect emotion and intent. Look at the expressions on their faces. Turn off the sound and see how well you can follow the story or understand how the characters are feeling. Try to analyse how the characters move around. Don't try to copy, but just use this as a reference, a jumping off point for your own work. Also, watch real people around you. Watch yourself in the mirror. (I know some of the guys are used to this!) You must learn how to break movement down into overlapping actions. (When someone turns to look at something, does their whole body turn at the same time as their head, or at different times, and if so, how?). And that's very difficult. That's where the art comes in, and Maya becomes simply a tool (a very powerful one) to achieve your artistic goals. Excelsior! (As Stan Lee would say.)