Monday, June 30, 2008

The flowersack and the floursack. [ Bao Guang ]

Okay, the title makes no sense. But anyway.

With the completion of assignment 1 which is the city.

I suppose the flour sack is far more cuter than the city, at least it looks more like a proper shape. However the modelling for the sack was not different. But next comes the rigging and finally, the animation.

The rigging is hard but yet fun, some precision and steps are needed, and we need to understand them to be able to rig a character to enable quality animation.

Just to do a little thinking here, the article douglas shown us. Well i agree in their saying. Nevertheless game development is one of the most difficult areas to work in and it applies no matter which country you graduate from.

But however, those who play games are being categorized into a section of lazy bums who never put in effort in their work and thus could not even enter the game industry. On the other hand, i feel that gamers use their passion for games, to drive them to learn more about game programming and any other game development related tools they need to learn. And i do not think that all of them are playful and lazy. I would think that out of the entire gaming population who wants to enter the game industry, at least a 35% to 50% would want to learn whatever they need, no matter how tough, to reach their dreams.

What is above is just my 2 cents. :)

Sunday, June 29, 2008

Late again for Post

Lets see here...
I agree with Kenny with the aspect of designing. Making a city wasnt exactly a piece of cake as I thought it was, and the sad part was I spend 2 weeks doing the city and it came out rather lousy. Also comparing mine to the others, mine is really really basic and bad. It is like Mr Douglas, looks fine but very very basic. I also feel that no matter how many long or how many tutorials and time I went through to make the city, I dont have the results that I expected it to be which is the sickining part. Well end to one of the chapters to the city and onwards to the flour sack and my Exia, hopefully by after this whole saga, I have skills that I can make anything look good in Maya.

Yong Sen

Wednesday, June 25, 2008

Reflections on Maya City(Kenny)

Wow. It is not as easy as it seems to create a city out of Maya. There are many things to consider before starting to even build something, such as the amount of faces, the textures, the dimensions etc. I guess to make a building takes not much effort but to make a detailed building is a totally different ball game altogether.

For myself, the hardest object to model in the city is the Car.
A reference image of a Porsche


My Maya Car


What a big difference. Of course modifications are done here and there but for something like this we are dealing with hours of work.

This assignment had set me to a different perspective when watching animation movies such as Ratatouille and Ice Age. I feel that there are so much to do just to make something look so real. Mr. Jonathan Chee mentioned that if you were a character artist in 3d and you can create a character and comparing with a real-life photo and they have no difference, the job is yours. I really feel that that doesn't take work from 6 weeks of classes would bring me to that level but at least there's a goal.

Time is never there for you in creating 3d objects. Example, you want to finish a building in 1 hr but ending up taking 2 hrs.
Joy comes after hard work. I am sure there is satisfaction after putting so much effort into making the city after completing it.

Well, off to next week work on the flour sack stuff.

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Side track:
Nice links for textures there.
Hope you won't get BORED watching my animation Mr. Douglas

Friday, June 20, 2008

Textures (TCP)

For people who want to find textures and is lazy to google it, here's some links:

http://www.lughertexture.com/
http://blender-archi.tuxfamily.org/Textures

Tuesday, June 3, 2008

Future Postin(YS)

Yos, Holidays are here!!! :) But got a lot of work:(. Anyways, for people who are posting on the blog, PLEASE add your name inside somewhere. Mr Douglas is having a rather hard time marking our posts. So thank you for your coporation.

Sunday, June 1, 2008

IN3D post... late(Jun Sian)

Erm... there's been some issue abt my acc so i cant post on this blog for the past few weeks... As for the journal, i dont tink it will be counted anymore, but well, at least i posted sth. It's been 6 wks since we start sch and IN3D. At 1st, Maya seems to be hard to use and all, but after all this lessons, it seems pretty easy (mayb cos we havent reach the hard part yet). The 1st thing we made is a model of a robot by using the available polygons. I learnt scaling, rotating and resizing in that lesson. For the 2nd hmwk is a model of a house with a chimney. That lesson is interesting as it exercises our mind to be as creative as possible to create a nice house. The chimney is prolly the most difficult part. Everyone has a chimney of different shape, as for me, it is too polygonal to be a chimney... The third one is teaching us to make a cowhead. That teaches us about smoothing. The last one is creating a legoman. I learnt about animating during that lesson. All in all, IN3D has been a fun lesson and I enjoyed it. I may even get hooked on it after my laptop gets repaired and installing it. Welp, that is all.

-Jun Sian-