Monday, June 30, 2008

The flowersack and the floursack. [ Bao Guang ]

Okay, the title makes no sense. But anyway.

With the completion of assignment 1 which is the city.

I suppose the flour sack is far more cuter than the city, at least it looks more like a proper shape. However the modelling for the sack was not different. But next comes the rigging and finally, the animation.

The rigging is hard but yet fun, some precision and steps are needed, and we need to understand them to be able to rig a character to enable quality animation.

Just to do a little thinking here, the article douglas shown us. Well i agree in their saying. Nevertheless game development is one of the most difficult areas to work in and it applies no matter which country you graduate from.

But however, those who play games are being categorized into a section of lazy bums who never put in effort in their work and thus could not even enter the game industry. On the other hand, i feel that gamers use their passion for games, to drive them to learn more about game programming and any other game development related tools they need to learn. And i do not think that all of them are playful and lazy. I would think that out of the entire gaming population who wants to enter the game industry, at least a 35% to 50% would want to learn whatever they need, no matter how tough, to reach their dreams.

What is above is just my 2 cents. :)

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