Thursday, May 22, 2008

IN3D Journal(Yeu Wing)

IN3D is tough. Looking at 3D modelling, I always thought it was a simple thing. However after attempting Maya, I realised that it is actually very hard to make something spectacular. There is actually a lot to do to make a good 3D model. For example, smoothing, extruding, UV editing, manipulating faces and vertices etc. Maya is a super powerful tool. I feel that we've learnt so much, and yet we've barely scratched the surface of Maya editing. And we haven't even learned scripting. D8

The first task was to create a simple robot using polygon primitives. That was pretty easy because we only needed to manipulate the scale and world coordinates. Then came the second task, which required us to replicate a scene from the Maya textbook. This was a tough assignment from the beginning. Modeling rocks was... tough. Legoman was significantly easier. The image planes help a lot in the Legoman modeling. With the image planes, the size and the shape of the polygon is readily available for you, so there is no need for guesstimating.

The first assignment is to model a town. It'd be easy if it were just tall rectangular blocks, but this assignment requires modeling a REAL looking city. It sounds tough already. Thinking about all the buildings I've ever seen, it's gonna be tough to model mine after them.

In conclusion, I just wanna say that I think Maya is a fun program, and Mr. Douglas taught us some neat tricks

-Yeu Wing

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