Thursday, August 7, 2008

Journal 2

After learning IN3D for a semester, i find that 3D is difficult in many ways.

Firstly, starting off with 3D modelling, the tools are difficult to understand, and it is further complicated by the system processes and what the tools actually do. Therefore, the understanding part comes in. We would need to understand how it works behind, so we will understand what the tool do to the model, rather than just using the tool itself.

Secondly, after modelling, rigging comes in. Rigging is nevertheless an important part in animation. While learning rigging, i found that there are a lot of variations and each type of rigging would change the animation totally. Together with advanced animation tools and even optional plugins, i find that animation in In3D is simply limitless. But the difficulty is still there, and frame by frame animation, although it allow for precision, it needs a lot of time, and also some basic measurements, to make a relistic, and perfect animation.

On the overall, 3D modelling and animation had been fun and enriching. Despite of the huge number of tools of Maya Autodesk, the entire course had been manageable so far. And we learn some important tools to change animations and polygons to our liking. Thus in the end, we manage to come out with a decent animation with some hard work.

To conclude, 3D animation requires a high level of hard work, to present a good animation. But still, the tools that are provided in Maya, shows that animation in 3D is neverending and there are unlimited amounts of variations in designing and animating.

by: Pour Bao Guang

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